Terrain · Architecture · Cities · Materials · Rendering

Build the terrain.
Build the city.
Build the world.

Genadem is a procedural world-generation environment: real-world and procedural terrain, parametric architecture, road and city systems, and a physically-based material engine — rendered by GenRen, our own engine. The scene on the right is GenRen running live in your browser.

Desktop Full generation suiteWeb Free real-world terrain toolsPipeline UE5 · Blender · custom engines
Booting GenRen Web…
LIVE · GenRen Web renderer
drag to orbit · wheel to zoom
Terrain GenerationProcedural styles, real-world DEM, erosion, export.
ArchitectureParametric buildings, facade systems, procedural detail.
City SystemsRoads, districts, props, building populations, GIS.
MaterialsPBR material generation, weathering, preview, export.
GenRen RendererOur own PBR engine — desktop and, now, the web.
One Environment. Multiple World Systems.

Stop stitching together five different tools.

Genadem is built around a simple idea: terrain, architecture, roads, cities, and materials are parts of the same world. They should not require separate disconnected workflows.

01 / TERRAIN

Procedural + Real-World Terrain

Generate stylized terrain, import or guide from real elevation data, stitch large regions, process heightmaps, and export directly into game-engine workflows.

Explore Terrain →
02 / ARCHITECTURE

Parametric Buildings

Create architecture from procedural systems rather than static kits: facade logic, roof systems, zones, props, city-specific styles, and reusable building rules.

Explore Architecture →
03 / CITY

Roads, Districts & Urban Systems

Generate roads, intersections, sidewalks, district logic, props, and building populations inside the same environment as the terrain they sit on.

Explore City Systems →
04 / MATERIALS

PBR Materials + GenRen

Build, inspect, and preview physically-based materials with the same toolchain used by generated terrain and architecture.

Explore Materials →
Genadem Desktop

The web tool is one feature. The desktop app is the world builder.

Terrain Studio gives anyone a useful entry point. Genadem Desktop is where the full procedural environment lives: terrain, buildings, roads, cities, materials, generators, editing tools, and the renderer that ties them together.

Procedural Miami-style tower generated by Genadem Desktop, rendered in GenRen
Miami archetype · procedural facade, balconies & glass — generated in Genadem Desktop, rendered by GenRen
ARCHITECTURE

Procedural Buildings

City-specific styles, facade logic, procedural props, roof systems, setbacks, zones, and export-ready geometry.

TERRAIN

Terrain Generation Studio

Procedural styles, real-world references, erosion, multi-resolution workflows, terrain editing, and engine-ready export.

CITY

Road & City Generation

Road networks, sidewalks, intersections, props, district rules, and architecture population on generated terrain.

RENDERING

GenRen

Integrated PBR rendering for generated assets, materials, inspection, and final presentation.

GenRen Web · The Renderer

Every viewport on this site is the real renderer.

GenRen is the rendering engine inside Genadem Desktop. GenRen Web is its WebGL2 sibling — not an approximation, a port. The hero scene above, the Terrain Studio preview, and the Material Lab below all run on it, live in your browser.

1.18Mtriangles / frame, sub-millisecond*
~21 KBentire renderer, gzipped
16engine material packs, live in the lab below
1:1shader parity with GenRen desktop

Desktop-grade lighting

Cook-Torrance PBR, HDRI image-based lighting, and PCF sun shadows — the desktop shaders ported line-for-line, same BRDF, same tonemap constants.

Full post stack

ACES / AgX / Reinhard tonemapping, Karis bloom, half-res SSAO, and FXAA — the same post pipeline the desktop renderer runs, in your browser.

Material engine + weathering

Procedural PBR material packs baked straight from the GenRen desktop engine — with Heitz-Neyret stochastic de-tiling and parallax occlusion — plus in-shader age, wetness, damage, moss, and dust. One surface goes brand-new to twenty-years-old by parameters alone.

Own asset pipeline

GLB / glTF / OBJ / STL parsers written in-house, full PBR texture sets with the glTF packed-MR convention, triplanar projection, and detail normals.

Built for scale

Over a million triangles rendered in under a millisecond on desktop-class GPUs — headroom to spare for full terrain and city scenes.

Zero dependencies

No three.js, no frameworks, zero runtime dependencies. The entire renderer ships in about 21 KB gzipped — raw WebGL2 and math we own.

*Measured on an RTX 5090 with forced-sync frames; your mileage scales with your GPU.

Free Web Tool

Real-World Terrain Studio

Select anywhere on Earth, capture elevation data, preview the result in real-time 3D, and export game-ready heightmaps or meshes. No desktop install required.

Terrain StudioGlobal elevation extraction · client-side processing
Grand Canyon36.07° N · -112.09° W · 15.3 km
Presets:
GENREN WEB
GenRen Web · Live Renderer

Material Lab

GenRen's renderer, live in your browser: Cook-Torrance shading, real HDRI image-based lighting, and the full procedural weathering stack. Browse the material-engine packs — procedural PBR sets baked straight from the desktop engine, with stochastic de-tiling and parallax occlusion — or pick a preset, age the surface, move the sun, switch shapes, and drop your own texture maps onto the slots.

GenRen Material Engineloading pack index…

Choose Your Workflow

Whether you need a quick in-browser terrain heightmap or a full procedural urban environment, Genadem has you covered.

Feature Matrix
Web Studio
Free In-Browser
Desktop Pro
Full Procedural CAD
Interactive Global Slippy Map Selection
Sub-Meter Real-World Terrarium DEM Data
Unreal Engine .R16 16-Bit Raw Heightmap Export
16-Bit Single-Channel Grayscale PNG (L16)
Wavefront .OBJ and Binary .GLB 3D Mesh Export
Real-Time 3D Viewport with Hypsometric Shaders
GenRen PBR Rendering (HDRI IBL, Shadows, Post FX)
Procedural Material Weathering (Age, Moss, Wetness)
GenRen Material Engine Packs (De-tiling, Parallax)
Automated UE5 Scale & Location Z Calculator
Procedural Road Networks with Sidewalks & Curbs
Procedural City Extrusion & Building Families
Parametric Facade Customization & Storefronts
Multi-Layer Biome Splatmaps & Weightmaps
High-Density Nanite LOD Mesh Generation
High-Resolution 8129×8129 Mega-Tile Batch Export
Offline Standalone Execution (No Internet Req.)
All exports from Web and Desktop include royalty-free commercial licensing.
Unreal Engine 5 Nanite Workflow

100% 1:1 Scale Accuracy in Unreal Engine 5

Learn why standard heightmap imports look stretched or vertically distorted — and how Genadem provides mathematically exact landscape scales.

1
Download .R16 or 16-Bit PNG

Capture your area using the Heightmapper above and download the raw Little-Endian .r16 file. 16-bit precision ensures 65,536 vertical altitude steps with zero stair-stepping terracing.

2
Open UE5 Landscape Mode (Shift + 2)

Select Import from File in the Unreal Engine 5 Landscape tab and point to your downloaded .r16 heightmap.

3
Apply Exact Scale Formula

Paste the generated Scale X, Scale Y, and Scale Z values into the Landscape transform. Click Import for a 1:1 real-world elevation landscape!

Interactive Scale Calculator
UE5 Formula
// Copy into Unreal Landscape Settings:
Scale X: 793.6508
Scale Y: 793.6508
Scale Z: 625.0000
Location Z: 100000.00 cm
Section Size: 63×63 | Count: 8 × 8
Genadem

One procedural environment for building worlds.

Use the web tools for free. Download the desktop application when you want the full generation stack.